Inside The Backrooms....0
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In-game, players need to maintain eye contact with The Hound in order to put distance between the creature and themselves. The entity is intimidated by the eye contact and won't bound toward players if they're staring straight at it. Being forced to look at this creature, not knowing if it'll run towards the player staring at it anyway, builds more terror inside the player than the humanoid entity's eerie but plain design.
Players need to turn corners carefully and look down hallways before taking off, because Entity 3 could be right around the corner or further down the hallway, staring and smiling with its eyes and grin that pierce through the darkness. More than any other entity within Inside The Backrooms, Entity 3 will both terrify players and make them feel as though there truly is no escape from the monsters inside the endless maze in which players find themselves trapped.
The creature seems to \"come to life\" from a black substance resembling mold around the Backrooms. The entities presumably killed which is theorized to be Nicolas Bolton, evidenced by the severe tissue damage and mutated bacteria inside his body. It most likely killed many other people who fell into the Backrooms too.
On March 5, 1990, Async set up several motion detection cameras inside the Backrooms. At 01:06:44, an undetermined noise was detected, probably coming from the creature. But at 03:53:42, motion was detected of the unknown creature crawling across the ceiling and peeking behind a corner. The creature was far away, so the footage was not clear, but it gave Async the first clue to the existence of a dangerous creature. During this time, it had a more fluid appearance and seemed to be pretty slow.
Importantly, Marvin got the creature on camera, and the team gave the footage to Async as soon as they came back. Now the organization had indisputable evidence of the dangerous creature living inside the Backrooms, and they promptly set up more safety precautions. They sealed off the way the research team found the monster in, but a construction worker heard a strange sound coming from above. It is unknown if this creature found a way out of this area or if any creatures seen after this are different entities.
The monster is implied to be a colonial organism made of a mutated strain of hay bacillus, since the bacteria was found inside the corpse of which theorized to be Nicolas Bolton. It is described by the unnamed protagonist in Found Footage 2 as appearing \"plant like\". It's movements appear stiff and mechanical leading to theories that it may be using objects discovered within the Backrooms to support it's form.
We are with you with a new Inside the Backroom Guide. We continue our guides without slowing down. Our topic today is inside the backroom walkthrough. You can find the walkthroughs of all individual levels below.
The Backrooms is an in-game location that can be accessed when the back door opens at night. The back door opens randomly, and users will be notified on their screen when it opens. It takes appearance of empty rooms with yellow walls and damp carpets. The Traveling Merchant can be found selling items from the Darkweb in the Backrooms. The soundtrack \"Here we are\" plays inside, from the game Undertale. The hostile bingus roams in the backrooms so its best that a player buys sanity potions from Jinx's cauldron so the player wouldn't get killed. There is no way to kill hostile Bingus (not even with a sword) instead hostile Bingus roams around attempting to kill the player. The Traveling Merchant will be found selling the following items.
You have the chance to find the Travelling Merchant inside the Backrooms with a computer, which will enable you to shop on the Dark Webs. The Dark Webs contains the Baby Destroyer (a Ban Hammer that removes Baby Floppas if you strike it), Almond Water (gives your Floppa an extra life when it drinks it), the Auto Saver (saves your game at the start of each new day.), the Vault (holds up to 25 items and saves), and the Landlord (auto raises and collects from your roommate).
While inside the Backrooms, players will have a sanity meter, which will deplete by 1% every second. It can also be depleted by the hostile Bingus, which prowls the Backrooms. Being in close contact with it will cause you to rapidly lose sanity. Your sanity can be refilled by drinking Sanity Potions from the cauldron outside the House or by exiting the Backrooms.
Aside from displaying horror and puzzle-like elements, the Backrooms mod also challenges players who like to use ender pearls to travel around the game's map. The point of the game is not to be lost inside the \"backrooms\" area, which can only be found by going through specific walls that are false and have doors behind them.
Ender pearls can assist players in doing this. However, an ender pearl throw can also leave the player stuck and suffocating inside a wall or a block falling from the ceiling. Therefore, players need to measure their throws and be cautious about where they might land. 59ce067264